|Combat · Attacks · Training Center · Stadium · Elements|
In Dragon City, players are able to battle other dragons with their own. This is called Combat.
Players can fight dragons in the Stadium which you can build, or in the Dragon League where you compete against other players' dragons. Both of these battles have gem rewards which can be used for speeding up breeding, and hatching; or can be used to purchase items, such as buildings and eggs.
- Damage is a impact that a attack has on a dragon.These are the types of damage'.
- Critical Effect will cause a critical hit (200% damage) on the defending dragon.
- Normal Effect will do a set amount of damage (100% damage) on the defending dragon.
- Weak Effect will still do damage, but damage will be lessened (50% damage).
- No Effect will not cause damage to the defending dragon.
- Key for damage-table: red = weak; green = critical; gray = no effect; none = normal
Dragons can have one or more elements. The primary element is the dragon's first element. The type of attack and the defending dragon's primary element determine the cost (damage) of the attack.
There are (since LaW update in mid-2013) 12 elements in Dragon City -- terra, flame, sea, nature, electric, ice, metal, dark, light, war, pure and legend.
On the offensive side are only 13 different elements. That can deal one of the following effects on an dragon.
The ai attacks in a starnge way. If it has an attack that does critcal to you, it uses it. If not, It uses the punch
PvP Island Rotation
Sometimes you may get an opponent that is very hard to beat, and it may take a while to level up your dragon to become stronger. The good news is, Dragon City has implemented a feature to rotate the island from time to time. Exact time is unknown, it could be somewhere between hours or a couple of days. When the island rotates, the players are moved to different islands, but the red X (indicator of which opponent you have beaten) remains in the same position. This rotation may move the harder opponent to an X and open up an easier opponent to battle again and sometimes you. Players need to win 7 battle to advance. Those 7 wins do not have to be against 7 different opponents.
StarsDragons advance in rank by the number of opponents they beat in the Combat World. Advancing in rank makes a dragon's attacks more powerful, which helps your dragon beat other opponents of its own level and even higher levels. The first advance in rank earns a bronze star. After gaining three Bronze stars, you move on to Silver; after three Silver stars you move onto Gold; three Gold stars is the maximum rank for a dragon.
The message "Your dragon (Dragon name) advanced in rank!" indicates that your dragon has gained another star. Each star increases the power of your dragon's attacks by 5% and also the hit points of your dragon by 5%. As you are going through the stages, you will also notice increases in the critical attack power levels, especially when a dragon has weakness for the attacking dragon.
|Bronze Star ☆||5||5%|
|Bronze Star ☆☆||15||10%|
|Silver Star ☆||60||20%|
|Gold Star ☆||160||35%|
|Gold Star ☆☆||200||40%|
|Gold Star ☆☆☆||250||45%|
At the present, Dragons are assigned Hitpoints (HP) per-level-based values, grouped in five Categories, also called TIERS.
Each Category have diferent values compared with the other categories/tiers, each one starts with a distintive Level 1's value, and for each following levels up to 30. That is the "standard HP x Lvl" value, that is the one is the "base" value for all dragons before any modifiers that could change the "final HP value" like the percentage added by Stars. Each one of the 9 Star's ranks, starting with 1 Bronze and up to 3 Gold, have a modifier-percentage bonus value that will be applyed over the Standard HP value for a dragon's specific Lvl at "real-time" depending on wich Category/Tier belongs that specific dragon.
Each Category/Tier are no related with any dragon's type, element or other one at all; so they "stands alone" and can be founded in different dragons, So, that way, as example, a specific Hibrid can have the same Category/Tier as a Rare, Exclusive or any other.
There is no way for the player to see/know the actual Category or base-HP-per-Lvl, nor the modifiers or related affecting each particular dragon in the game. You can only SEE the actual "final-HP-value" as a number, when a dragon is in combat, but nothing more. It is required in the "Profile" for each dragon... to know the criteria(s) that define "That" dragon (Category/Tier; Kind, ATKs and others... then, crossing that with the possible modifiers a dragon could have, (like actual Level number),you can finally estimate the real HP value of your dragon "at this moment". The "easy" way to know it is putting in combat that dragon and see the HP's number shown in the Combat-Screen. And that info changes constantly. So after each update you will have to redo the process again.
There is still hope that someday, the minimal info, like Category/Tier, base ATKs DMG, critical/weakness, etc could be found in the Dragon Book entry for each dragon... if that book is updated, too.
For each Category/Tier, from Category 1 to Category 5, base HP x Lvl (1-40) tables are as follows.