|Combat · Attacks · Training Center · Stadium · Elements|
In Dragon City, players are able to battle other dragons with their own. This is called Combat.
Players can fight dragons in the Stadium which you can build, or in the Dragon League where you compete against other players' dragons. Both of these battles have gem rewards which can be used for speeding up breeding, and hatching; or can be used to purchase items, such as buildings and eggs. Also some Event Islands do have combat challenges.
- Damage is a impact that a attack has on a dragon.
- The damage is multiplied by effectivness (see table).
- Read as attacks element to the first element of the defending dragon.
- There are four possible results:
- Critical: Causes double damage (200%).
- Normal: Causes normal damage (100%).
- Weak: Causes only half damage (50%).
- No Effect: Causes NO damage (0%).
Dragons can have one, two or three elements. There are 12 different elements in Dragon City:
- terra, flame, sea, nature, electric, ice, metal, dark. light, war, pure, legend
- Physical attacks are a 13th attack type (but not an element!).
The primary/defending element is the dragon's first element:
- The Cloud Dragon is listed as , making its defending element fire.
- While the Blizzard Dragon is listed as , making its defending element sea.
The type of attack and the defending dragon's primary element determine the damage of the attack.
AI attacks in a strange way: If it has an attack that inflicts critical damage, it uses it. If not, It uses only physical attacks.
Also known as PvP League, Combat World or Dragon League, this is a place where you can fight other people's dragons.You can use up to 3 dragons in this battle with the only requirement being that they are level 4 or higher. You progress through a league by beating the other players.
The number of combats left will decrease by 1 for every battle won. You can have 3 combats within any 6 hour period. After using up all your available combats, you will have to wait another 6 hours. By beating 7 players in one league, you are awarded gems (originally 3, reduced to 2 in Jan. 2013, still 3 on Mobiles) and you advance to the next league.
There is no limit to the number of leagues at this time. You can see this in picture below.
On the mobile version, the reward is still 3 gems.
PvP Island Rotation
Sometimes you may get an opponent that is very hard to beat, and it may take a while to level up your dragon to become stronger. The good news is, Dragon City has implemented a feature to rotate the island from time to time. Players report that Social Point has indicated the rotation occurs whenever a Player in the list graduates to the next League. When the island rotates, the players are moved to different islands, but the red X (indicator of which opponent you have beaten) remains in the same position. This rotation may move the harder opponent to an X and open up an easier opponent to battle again and sometimes you. Players need to win 7 battle to advance. Those 7 wins do not have to be against 7 different opponents.
Dragons advance in rank by the number of opponents they beat in the Combat World. Advancing in rank makes a dragon's attacks more powerful and gives more HP. That helps your dragon beat other opponents of its own level and even higher levels. The first advance in rank earns a bronze star. After gaining three Bronze stars, you move on to Silver; after three Silver stars you move onto Gold; three Gold stars is the maximum rank for a dragon.
The message "Your dragon (Dragon name) advanced in rank!" indicates that your dragon has gained another star. Each star increases the power of your dragon's attacks by 5% and also the hit points of your dragon by 5%. As you are going through the stages, you will also notice increases in the critical attack power levels, especially when a dragon has weakness for the attacking dragon.
|Bronze Star ☆||5||5%|
|Bronze Star ☆☆||15||10%|
|Silver Star ☆||60||20%|
|Gold Star ☆||160||35%|
|Gold Star ☆☆||200||40%|
|Gold Star ☆☆☆||250||45%|
Dragons are assigned to Hitpoints (HP) per-level-based values. Grouped in five Categories, also called "Tiers".
Each category has diferent values compared with the other categories/tiers, each with a distinctive Level 1's value, and for each following levels up to 30. That is the "standard HP x Lv" value, that is the one is the "base" value for all dragons before any modifiers that could change the "final HP value" like the percentage added by Stars. Each one of the 9 Star's ranks, starting with 1 Bronze and up to 3 Gold, have a modifier-percentage bonus value that will be applyed over the Standard HP value for a dragon's specific Lv at "real-time" depending on wich Category/Tier belongs that specific dragon.
Each Category/Tier are no related with any dragon's type, element or other one at all; so they "stands alone" and can be found in different dragons. A specific Hibrid can have the same Category/Tier as a Rare, Exclusive or any other.
There is no way for the player to see/know the actual Category or base-HP-per-Lvl, nor the modifiers or related affecting each particular dragon in the game. You can only SEE the actual "final-HP-value" as a number, when a dragon is in combat. It is required in the "Profile" for each dragon... to know the criterias that define "That" dragon (Category/Tier; Kind, ATKs and others... then, crossing that with the possible modifiers a dragon could have, (like actual Level number),you can finally estimate the real HP value of your dragon "at this moment". The "easy" way to know it is putting in combat that dragon and see the HP's number shown in the Combat-Screen. And that info changes constantly. So after each update you will have to redo the process again.
There is still hope that someday, the minimal info, like Category/Tier, base ATKs DMG, critical/weakness, etc could be found in the Dragon Book entry for each dragon... if that book is updated, too.
For each Category/Tier, from Category 1 to Category 5, base HP x Lvl (1-40) tables are as follows.