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Stadium/Metal Cup

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Metal Tournament Lv.1

Dragon Weakness Level HP
Metal Round Electric Round Dark 8 1,800
Zombie Round Electric Round Dark 8 2,700
Platinum Round Electric Round Dark 10 4,000

Reward: 2 Gem template and 5,000 Gold Bar Icon

Strategy: We recommend using a Neon dragon, a Gummy and an Electric in this level order : 8,8,10.

Metal Tournament Lv.2

Dragon Weakness Level HP
Metal Round Electric Round Dark 14 2,400
Mercury Round Flame Round War 15 4,762
Jade Round Terra Round Ice 16 5,802

Reward: 2 Gem template and 11,000 Gold Bar Icon

Strategy: Use Pure Metal for Metal, Pure Nature for Jade, and Pure Sea for Mercury.

If you didn't obtained those Pure Dragons, use Neon, Snowflake or Alpine, and Vampire.

Metal Tournament Lv.3

Dragon Weakness Level HP
Mercury Round Flame Round War 20

6,034

Armadillo Round Metal Round War 22

11492

Jade Round Terra Round Ice 21 8146

Reward: 2 Gem template and 17,000 Gold Bar Icon

Strategy: For Mercury, use Petroleum/Dark Fire/Pirate at least Lv. 10 with 1 silver star. For Armadillo, use Lv. 10 Cool Fire with 1 gold star and for Jade, use Volcano Lv. 10 with 3 bronze stars.

If you have Pures, use Lv. 10 Pure Flame's Nuclear Hit do defeat Mercury in 1-2 turns. For Armadillo, use Lv. 10 Pure Ice/Pure Metal's Icy Wind/Rust and for Jade, use Lv. 10 Pure Terra with Tumble Weed.

Make sure your dragons are ranked up with stars.

Metal Tournament Lv.4

Dragon Weakness Level HP
Armadillo Round Metal Round War 27 14842
Gold Round Electric Round Dark 27 12380
Zombie Round Electric Round Dark 28 11668

Reward: 2 Gem template and 23,000 Gold Bar Icon

Strategy: Use Platinum for Armadillo, Use Neon for Gold and Zombie. If you use Pure Dragons, Use Pure Ice's Icy wind for Armadillo and Pure Metal's Pure light against Gold and Zombie.

Metal Tournament Lv.5

Hover over the icons under "Damage" to see list of attacks.

Dragon Lvl Weakness HP Damage
Seashell Dragon 30 Round Flame Round War 14,122
Round Metal 5,032
  • Round Physical Hard Charge: 4,438
  • Round Sea Flooding: 5,032
  • Round Physical Stunning Hit: 4,548
  • Round Metal Magneto: 5,032
Dragonfly Dragon 30 Round Terra Round Ice 14,122
Round Metal 4,886
  • Round Physical Hard Charge: 4,438
  • Round Nature Poison Ivy: 5,032
  • Round Physical Head Butt: 4,658
  • Round Metal Nail Rain: 4,886
Steampunk Dragon 30 Round Sea Round Electric 12,718
Round Metal 4,624
  • Round Physical Flying Kick: 3,976
  • Round Flame Flaming Arrows: 4,624
  • Round Physical Hard Charge: 4,030
  • Round Metal Magneto: 4,624

Reward: 2 Gem template and 29,000 Gold Bar Icon

Strategy: Use Petroleum or a trained Pirate against Seashell. After Seashell is defeated, 2 Cool Fires are ideal, as they are resistant/immune against all the elemental attacks from Dragonfly and Steampunk. In doubt, as usual, use Legends or Pures for any of these battles... (standard Pure is *very* effective against Steampunk)

At minimum, your dragons should be level 15.

Metal Tournament Lv.6

Hover over the icons under "Damage" to see list of attacks.

Dragon Lvl Weakness HP Damage
Robot Dragon 30 Round Sea Round Electric 12,718
Round Electric 4,624
  • Round Physical Flying Kick: 3,976
  • Round Metal Magneto: 4,624
  • Round Physical Head Butt: 4,250
  • Round Electric Laser Beam: 4,624
Pure Metal Dragon 30 N/A 19,739
Round Metal 7,468
  • Round Physical Stunning Hit: 6,180
  • Round Metal Rust: 7,249
  • Round Physical Karate Brick Break: 6,454
  • Round Metal Cannon Balls: 7,468
King Dragon 30 Round Electric Round Dark 16,930
Round Flame 6,433
  • Round Physical Hard Charge: 5,254
  • Round Metal Magneto: 5,848
  • Round Physical Stunning Hit: 5,364
  • Round Flame Nuclear Hit: 6,433

Reward: 2 Gem template and 35,000 Gold Bar Icon

Strategy: For Robot, use Pure Ice level 30  with Pure energy.. For King, use Pure Metal. For Pure Metal, use Pure Dragon's Hypnosis/Pure energy.

At minimum, your dragons should be level 15.

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