I'd like to see eggs from breeding go straight to storage, so you have the option to sell them rather than wait additional time to hatch a dragon that you don't need.
I'd also like to see a trading post where you can trade dragons with others players, or sell them to other players for gold (I sold an extra Soccer, while a friend of mine has tried seven breedings without any luck).
I'd also like to be able to 'revert' dragons back. In cases where you maybe leveled up a dragon and later decided that you didn't need too yet. Be able to level down the dragon and get half the food costs back.
Aside from Stadium and League battles, I would like some quests or tasks to complete in between all the waiting time (similar to what they have in Social Empires and Social Wars). Between 12 hour waits for the stadium and six hour waits for the league battles, most of us can reasonably only fight five times a day (two stadium and three league fights with three opponents). With the long breeding and hatch times, there should be more to do than just collect gold and start new farming.
As a newer player, I'd like the option to buy older dragons from promotions that have come and gone before I even started.
I'd also like to be able to send mystery eggs to just my friends playing the game rather than be forced to spam other friends that don't play. Unfortunately, I don't send them because I'm using my regular Facebook ID with other 200 other friends that don't play the game.
Interesting. I was just thinking about asking for a new building to replace the stadium.
I've completed it, and the new levels were boring. It would be better to have a new building where all the battles are new and include the new dragons from the LaW updateIt is difficult to understand why Legend 7 is easier than Legend 6.
It would be good if they would add unique attack, defense and speed values on every dragon. Plus, add some moves with status effects and hp recovery. Also increase the max level of dragons and reduce the amount of food to level them up.
It would be good too, if they would add an option to send the egg produced from breeding to either Hatchery for immediate hatching or Storage for later. The number of eggs the Hatchery can process at the same time is still important for hatching rate, so I'd still consider upgrading.
And I wish they would hurry up and offer the DBN. I could do with another Breeding Structure. It really takes a long time to get Legends since the LaW.
Many to put here, I've done a full list of what could be done to improve it... when I'll find it can copy/paste here... was a full professional evaluation & analisys.. For now I only post a few, and maybe a duplicate of previous post... so sorry and ignore but when I done that was trying to present a "full picture"... so... here it comes (in no particular order):
- Do not limit the player's leveling. There is no WHY to limit that and there is no reward for the users who reach that. That could be interpreted as a disregard with the clients from SP and that is advised to cut that chance.
- Let each user to choose to whom send request of any kind and mantain the "DC players" tab. There is no need to push banners with no-choiceable list hoping the users bring new clients that way without any reward and wihtout considering each player's social enviroment.
- Grant the option to the users to send dragons of their own as gift to other contacts.
- Let the players choose if they want to send to Hatchery the egg after breeding or put it on storage or sell it.
- Keep updated the store interface. There lack of updates could be send a wrong company image to users. Example: Dragonary with the NEW tab in it has no sense after more than a year there.
- Is sugested that for players over 50 and as reward , there can enter a new kind of tournaments when they could battle contacts/friends who are +50 lvl too.
- A "training combat dojo" in where the player can get familiar with the combat mechanich and to know each dragon's attacks when fighting another dragon of his roost. There will be no combat XP for that.
- Updated Dragon's Book and expanded to include each one's critical, weaknesses, HP and DMG stats, etc. There is no info in the game covering that.
- Update and change the "Finding" of objects in-game or remove that. There is no use nor benefit for both, users and company on it at this point. (Wizard Snail, lost unicorn, etc)
- Reduce the cost of removing obstacles. There are too high for a new player and it is one of the causes behind the players abandoning game on first/early stages.
- Global Tournament. Once per year (or 2) a low gem-prized or a open inscription of players Clasificatories: Players fight one against others in rounds... after a number of matches to be set, best 50% advance to next phase. 3-4 months could be enough for that. Best 2 of 3 rounds system suggested. Eliminatories: When a nuber of players to be set is reached from previous stage, direct elimination rounds. From the start of eliminatories, SP should "transmit" the Tournament and get profit from advertisement, to be showed on the tournament's status board (for each round/phase) that each DC player can follow from the game's interface. And Finals: (suggested 20 players) To choose: Direct elimination or all against all. Better victory count +flawess (2-0) as differential criteria will determine the champion. Prizes for all players fare suggested: To all:a special Championship Special Dragon. From Clasificatories to Eliminatories: (suggested) gem reward; 3 dragons of player's choice, etc From Finals: That could be determined by the sponsors involved and SP and should be generuos ones. The 3 best players could be awarded naming 3 new dragons with each ones nick and with elements coming from the dragons each one's used the most on the championship; 3rd place=1 element dragon; 2nd=2; 1st=3.
how about an EVENTS building, and I think there should be an air element for two weaknesses to Terra
Event - In there are modes
Mode 1 : Race : Race your dragons in the sky, instead of HP, there is SP ( Speed Points )
There are turns, our turns is to press a move icon Backflip Flight Winner : 10 gems :)
Mode 2 : Duel : Choose your friend for an opponent. At his DC, there will be an invite saying Do you want to Combat me ( Yes ) ( No ) If some one loses, the winner will get the reward the loser picks for, etc: 1 M gold up, 20000 food up, 5 gems up....
Mode 3 : I haven't got an event for mode 3......
Air Element - Ex: Flame/Air Sky Dragon
Terra/Air Gravity Dragon
Sea/Air Heavy Rain Dragon identical Sea/War Rain Dragon
They could make Crystals for Light, War and Pure Dragons. Also, it would be nice if there are more fanmade dragons, and making more levels, because people that reach level 50 cannot unlock any new things. And, continue making Wheels of Fortune, or a less manipulated Daily Bonus.
I also think it's a good idea to choose if you want an egg to sell or go to Hatchery after breeding, and players could be allowed to sell dragons to friends. Other thing would be make more islands, or increasing the size of the current ones.
There may be lots of things i forgot to say here, but these are the most important to me.
The level is obvious one but there are no other one? not type, XP, class... and its annoying to view without option to "order". Renaming don't works even for how the order the dragons are show in their habitats.
I think 2nd criteria might be the gold rate. =D But a lot of dragons have the rate 10+7, so its a jumble when it comes to that. This is off-topic, though, and I agree I would like to see the breeding list scroll one page per click, not one line. So slow even on the PC.
I would like to see a way to collect gold from all habitats at once instead of having to select and collect from each habitat individually. Also, it would be nice to collect and replant all farms at once.
First, i'd like to add a "Dragon Lab" ! Which i able to "customize" my dragon, ex: add or change a element to the dragon or even change colours of dragon.
Next, make combats harder & add "Power Ups" which for single use. Ex: "Flamethrower" which can attack dragon even you dont have dragon with fire element. "Lucky clover" which can possible make enemy's attack weaker even no effect.
Then, add "Mission mode" at tournament such as use 1 dragon to fight 2 dragons, use below 10 level dragons or lock the attack which train in training centre.
I also like to add "Online Battle", you can fight with random person or neighbour (using gems to buy ticket), even "Team Battle" which has 2 person a team, but this game mode is only able when you & your enemy are online.
-able players trading their dragon eggs.
-able players to put dragon egg in storage after breeding.
-follow other players or make friend with them even we're not friends in Facebook.
-add more elements (some player suggest to add air or magic element, i think this is cool!)
-add more breeding building (Deus Breeding Nest !!!!!!!!!)
-add island shape habitat (because my island was FULL !!)
-make island cheaper (rebate gems to player who already buy it.)
-add "Farm Centre" which can control all the farm to plant easier.
YongJian, you can battle random players in the combat world, and iOS already got an update for attacking neighbors. On PC, when you click on a neighbor there is send gift, visit, and then a space on top of those 2 choices. This might mean that they will add that update to PC soon.
I thought I'd read that Pure Metal was the best???
I'd like at least a double training center. Training takes so long, I won't live long enough to see all my combat dragons fully trained. If not that then training in (at least) allow training 2 or more attacks for the same dragon at the same time.
another - level out the combats better - this time they gave me a lvl. 99, he had 152 dragons and so many xp points that it said "maximum" without a number. Seriously ???? Against me??? The combats should be at different levels and not give us combats with dragons we could NEVER beat where we get stuck for days and fight 6 or more times until we can level up to the maximum and have maximum training for all ( can take a loooong time, I know, it happened to me - if it weren't for CBR who encouraged me not to quit, I probably would have. @ CBR: I am going to change your initials to CPR cause that's what you gave me - thanks again).
XP=maximum ... SP now caps the XP, I think. They didn't use to.
As you say, currently there is a problem with leveling the arena so that you have Dragons of close strength. A player may not start playing PvP until he/she's gotten Pures/Legends, for instance. Or another player may have stopped playing PvP for some reason (maybe too boring? I find the PvP dreadfully easy.) but continued to max out the Pure/Legend Dragons in his/her Battle Team.
I'm currently at PvP League 2xx, which means I've battled about 7xx Battle Teams. I've seen all sorts of Teams, from people who're trying to make it interesting for us. Some Teams are purely Exclusive, Gems-only Dragons. Some are $$-only Exclusives. Some are Events-only Exclusives. Some are Pures-only. Some are Legends-only. Some have all the Dragons maxed out at lv40. Some are clearly in progress. Some obviously carry the Player's favourites -- Blizzards, FireBirds, etc. Mine are Baby (lv4) Exclusives. xD
So, thing is, while I know there should be some way to level the Arena... How would SP do it? I don't know that it would work unless the PvP League System totals up points for the Dragons and sends you to a correct level in the League -- which means you're more or less stuck at a certain level of difficulty. This is good for high-level players like myself, but not good at all for beginners, but let me think on the run here. =)
The system would need to add a percentage to the level of difficulty with each set of 7 players you beat, in order for it to be challenging but still possible and supporting the learning curve for both beginners and veterans.
You will be able to jump back and forth between PvP difficulties based on the Dragons in your Battle Team, but its the System that chooses the Level you're playing at.
There may come a Level you will never beat -- when you've beaten so many, the system sets you an impossible limit. This may be attractive to players like me, though. xD
The change in difficulty may be a detriment to Players who depend on it for collecting Gems. xD Ooops. lol
It's an interesting idea, though. =P I wonder if SP will want to do it? After all, it's a kids game -- it should be more fun than difficult.
@SCEMD: Thanks for the mental exercise. It was interesting. But... "CPR"??? lol
I got a Lvl. 7 not too long ago, I actually felt guilty.We never know whenthy fight us so I guess he'll never know.
You say this is a kid's game well, I started because a 4 yr. old found it and got up to lvl. 7 BY HIMSELF. Because he was playing on my IPad, when I left he made me promise to take care of his dragons. I remembered and took out the game and the rest is history! I'm hooked, I admit it. Recently we've had some very bad -0 temps with snow and ice and you're crazy to go out... so.....I play DC! Like I said, now I'm hooked! Sigh.....I never thought I'd play a game but....never say never.
As to leveling the arena, they could limit your combatants to within 10,20 or even 30 of your level until you can get raised to the lvl.30s and obtain some of the higher level dragons. It doesn't seem too hard - but then, they never found my egg.......(or even answered me). :-(
Exactly. I was thinking it would be more fun if, once you're a veteran, the Dragons would begin to use Trained Attacks, then later, be ranked up. xD Might be a nightmare for the lower-level players if there was a bug, though. lol
Level 40s are fun. =P But I still kick them outta sight. lol I'm thinking handicaps would make the PVP interesting again. Maybe if I consider it a loss if I have to use my Backup (Last) Dragon? ^^ Too bad the system doesn't keep track of them.
Oh. a P.S. about the egg. SP never answered but my egg appeared (after 3 weeks) in my storage yesterday. Magic! Nice to know that even if they don't answer, they DO read the reports. ( Now if only my Habitat reappears.....)
Because Archangel and War Dragons are Elementals. It'd be like telling you "Hey -- pay up or you won't get to level up." Can you imagine the response from the Players to that? xD Same goes for the Habitats.
Also - if we pay for the islands, why is so much of them off limits for building? The edges are not available, you can't turn the habitats so that more fit, (I've tried), yet they want you to buy more dragons. You can only fit so many and the mobiles users are even more limited because of no kinder or dragonarium. Someone should explain that we love the new dragons but unless they provide sky hooks, I, for one, won't be able to fit many more!
Would also like to know who chooses the dragons that our Combats use against us. In ranking combats when I chose my dragons, I win but when they combat me, they win so who chooses my dragons when they fight me?
Just wondered because I use 3 Gold, trained dragons and when I fight the same people in the Ranking combats (appears on iOS), I see their dragons which don't have enough points or attacks to EVER beat mine - so I wonder how they show up beating me in a revenge fight - I've even gone to "visit" their islands, just out of curiosity, and see what dragons they have - I can't figure it out.
The same in Combat World, there are 99s (and I visit their islands and see) that they have dragons that could eat mine alive and I end up fighting and beating "their" dragons that are many levels below mine and I know that at that level (99) they would NEVER put an inferior dragon out to fight. I'm just trying to understand it, that's all.
the element of Lazy! The Lazy Dragon, Sleepy adragon, Chief Wiggums Dragon, Fat Dragon, Sloth Dragon, Yeti Dragon, Whale Dragon, Spartan Dragon, Thunder Dragon and Pure Lazy Dragon!
Sleepy Dragon is Lazy and Terra
Chief Wiggums Dragon is Lazy, Terra and LighT( Breeding Sanctuary Lvl 7)
Fat Dragon is Lazy and Dark
Sloth Dragon is Lazy and Nature
Yeti Dragon is Lazy, Ice and Dark
Whale Dragon is Lazy and Sea
Spartan Dragon is Lazy, War, Flame and Pure(Breeding Sanctuary Level 9)
Thunder Dragon is Lazy, War, Electric and Sea( Sanctuary LvL 10)
Pure Lazy Dragon is Pure and Lazy!
I want a habitat that produces gems. Doesn't have to be a lot, maybe 1 or 2 a day, but I have seen other apps that have their money maker (gems in this case) as something that a habitat gives our at upper levels.
Maybe that might work. But the reason I approved DC in my son's list of games is that it didn't contain this sort of warring. I don't like the fact that DC allowed your neighbours to attack you, and prompts you to take revenge. I don't think it builds the right character. Reminds me too much of the old Cantonese "Revenge is best served cold" or something like that. Pretty much a negative, I would say. The only way to stop that sort of thing is to unfriend a neighbour.